Re: Any One Still Playing This Game?
In gratitude for the endless late nights playing SE4, i´ll try to analise what most annoy me in the SE5 interface....
First, just to make this clear, i´m pointing what annoy ME, you can agree or disagree with what i say at your hearts content, i don´t think my opinions are the absolute or even right...
Second, i´ll address my complaints mainly about the interface, since the "base game" of SE5 is mostly fine in my opinion, just the interface i think is clunky...
Third, this is only a preliminary analisis, i´ll add to it as i play along...
so, let´s go:
SEV Interface Analisis - Part 1:
1. Too much clickiness (does this word exists?)!, reduce confirmation dialogs, and, rearrange menus so the player needs less clicks to order what he want... i massively use shortcuts and even in this way i think there is too much clickines in SE5... SE4 was much less clickiness...
2. The ship design screen annoys me a lot... the 3 level ship design is completely useless gameplay wise, and the "ship schematics" also doens´t have any use since gameplay wise components are classified as Armor, External or Internal... i can´t notice the supposed "directional damage" implemented... maybe if you substitute it for only 3 "generic" fields of Armor, Internal and External components it would make more sense, or maybe an interface like SE4 but with 3 fields (Armor, Internal and External) instead of the single one that SE4 have. (i´m making sense?)
3. No problems with the hexagonal grid, but the top-view could be more streamlined... the main problem are the Flags... like a previous poster said...
4. More to come...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
|