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evan said:
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Deputy said:
For instance...the HE Kill numbers for the German MP38/40 9MM submachinegune is 5. The HE Kill numbers for the 98K rifle are 1. According to the help manual... "HE Kill - the value of the round at killing soft targets. Bigger is better!."
Oops!!!! Here's an instance where bigger ISN'T better. By this type of thinking, pistol ammo is more deadly than rifle ammo. Sorry....that just ain't so. This isn't measuring multiple hits by the submachinegun, it's only measuring the size (diameter) of the projectile vs it's damage to humans. More and more I think the OOBs are going to need some major reworking to get them correct.
Dep
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And if you look at the British OOB you'll find the same thing when you compare the Lee Enfield .303 and the Thompson gun. I think that you might find the rate of fire comes into the calculation at this point. Both rifles being bolt action and the MP38/40 not being so.
Just a thought.
I agree however that this can be a frustrating game and requires a more thoughtful and paitent attitude that even other variants of the game.
Evan
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Hi Evan: The HE Kill number is a pretty strange thing that must encompass a good deal of "opinions" and hidden estimates in it. The help file ONLY states "bigger is better". It doesn't say anything about rate or voulme of fire. From the way it's set right now, the MP40 becomes MORE deadly (meaning more KILLING POWER) than the 98K rifle cartridge. Even worse, the weapon ranges for submachineguns are just plain crazy. The submachinegun is an excellent CLOSE RANGE weapon for use in close assaults or in house-to-house fighting. But it's maximum effective range is only about 50 meters (1/2 a football field) in real life. Beyond that, you'd end up firing it like a mortar and it's accuracy as well as killing power would drop to zero.
Since each hex is 250 meters across (273 yards), longer than 2 1/2 football fields, any submachinegun killing anything beyond the hex IT'S LOCATED IN, is simply ridiculous. In other words, to actually get any kills with a submachinegun, you should need to be IN THE SAME HEX, at the very least. Even then, it would be iffy as far as number of kills. If both opponents were at the opposite sides of the hex, I doubt the submachingun would do anything more than just make noise. But we do have to allow SOME stretch of realism for gameplay's sake. It's just the current settings are stretched too far. The Thompson and MP38/40 is shown as having a 3 hex range. No way!!
Dep