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Old November 29th, 2007, 02:23 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: OOBs way out of whack?

Quote:
Deputy said:
The help file ONLY states "bigger is better".

And you're reading too much between the lines. Given quote means exactly that Bigger (HE kill, since that's what the paragraph is about) is better. Hard to argue with that as the bigger HE kill the bigger chance your enemy snuffeth it, ie the better. Note it doesn't touch caliber, RoF, range... Just HE kill value which is derived primarily from weapon class - MOST SMG's have HEK 5 due to their high rate of fire, contrary to bolt-action rifles (HEK 1) or self-loading rifles (HEK 2).

Quote:

It doesn't say anything about rate or voulme of fire. From the way it's set right now, the MP40 becomes MORE deadly (meaning more KILLING POWER) than the 98K rifle cartridge.

One would think that if in SMG range, a burst of 9mm may be well more deadly than one 7.92mm bullet. If for nothing else then for more lead flying in the air. Or did you think SMG's in the game are single-shot?

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Even worse, the weapon ranges for submachineguns are just plain crazy.

Really?

Quote:

The submachinegun is an excellent CLOSE RANGE weapon for use in close assaults or in house-to-house fighting.

Agreed.

Quote:

But it's maximum effective range is only about 50 meters (1/2 a football field) in real life.

Or more, depending on weapon.

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Beyond that, you'd end up firing it like a mortar and it's accuracy as well as killing power would drop to zero.

Killing power is still there. Stray pistol bullets may cause serious harm well beyond handgun effective range. And actually atleast to me it too often happens that at ranges over 1 hex firing SMG's can be likened to watering garden with your eyes blindfolded - you are guaranteed to hit the map.

Quote:

Since each hex is 250 meters across (273 yards), longer than 2 1/2 football fields, any submachinegun killing anything beyond the hex IT'S LOCATED IN, is simply ridiculous.

DISCLAIMER: 1 Hex in original Steel Panthers was intended to be 25 meters, in late stages of development upped to 50 meters. In no Steel Panthers series games the hex is 250 meters, only in SP3:Brigade command it's 200 meters (ie four SP1/2/WAW/MBT/WW2 hexes). A little of boring calcullations would show you that game with rifle ranges of 2500 meters, bazooka ranges of 1500 meters and such would be strange, however if you divide the values by 5 shrinking hex to 50 meters it'd begin to make sense.

Quote:

The Thompson and MP38/40 is shown as having a 3 hex range.

IE 150 meters. On the far side a bit hard to it anything with aimed fire, yet SMG squad firing may create a decent beaten zone to push enemy head's down at the very least.
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