Quote:
DrPraetorious said:
That isn't generally my play style, but okay, no PD degeneration - I agree that anything which increases micromanagement is a non-starter.
KtB - let's assume that you build 20 forts over the entire course of a 50 turn game.
Furthermore, let's assume that every single one of them is a walled city. That's 24,000 gold. Each 10% is 2,400 gold.
Over 50 turns your income from your *capital alone* is 20,000 gold base, each level of order is 1,400 gold. So, assuming you have only that 1 province, and build 20 forts, the gold bonus would be slightly bigger than the bonus from Order.
I agree that it's a big bonus - and that 5%/level would still be attractive for anyone wanting to cover their territory with Forts, so maybe 5% instead. But it's hard to imagine circumstances where the 10%/level would be game-breaking.
|
30% savings on forts is pretty huge since late game, everyone stocks up on forts to protect against remote SC/thugs warping in and running amock. Not to mention an early mage fort is a significant advantage early. Yeah on paper, it doesn't look too bad but trust me, it's pretty big because keep in mind, it will most likely be /combined/ with order 3. It's not about this scale vs that scale in the savings department, it's that you're able to do even more with the abundance of gold you have, not to mention the additional benefits of it. I like either increasing pd idea or just simply stocking up the resources. I mean, military engines don't just simply stop producing armaments during peacetime.