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  #1  
Old December 7th, 2007, 06:59 PM
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Default Re: Learning to love Resources

Quote:
DrPraetorious said:
That isn't generally my play style, but okay, no PD degeneration - I agree that anything which increases micromanagement is a non-starter.

KtB - let's assume that you build 20 forts over the entire course of a 50 turn game.

Furthermore, let's assume that every single one of them is a walled city. That's 24,000 gold. Each 10% is 2,400 gold.

Over 50 turns your income from your *capital alone* is 20,000 gold base, each level of order is 1,400 gold. So, assuming you have only that 1 province, and build 20 forts, the gold bonus would be slightly bigger than the bonus from Order.

I agree that it's a big bonus - and that 5%/level would still be attractive for anyone wanting to cover their territory with Forts, so maybe 5% instead. But it's hard to imagine circumstances where the 10%/level would be game-breaking.
30% savings on forts is pretty huge since late game, everyone stocks up on forts to protect against remote SC/thugs warping in and running amock. Not to mention an early mage fort is a significant advantage early. Yeah on paper, it doesn't look too bad but trust me, it's pretty big because keep in mind, it will most likely be /combined/ with order 3. It's not about this scale vs that scale in the savings department, it's that you're able to do even more with the abundance of gold you have, not to mention the additional benefits of it. I like either increasing pd idea or just simply stocking up the resources. I mean, military engines don't just simply stop producing armaments during peacetime.
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Old December 7th, 2007, 07:29 PM
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Default Re: Learning to love Resources

I happen to think that you *should* be able to do more with scales in combination - especially in the late game.

If you read the other productivity whining thread, I suggested exactly the benefit you described

It is possible to combine a few really good scales with an awake SC God. Rather, I think, than punishing people for taking some poor scales (which some positions can get away with to a greater or lesser degree as things stand) that it would be better policy to provide a better, multiplicative reward for taking all-good-scales.
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  #3  
Old December 7th, 2007, 08:27 PM
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Default Re: Learning to love Resources

Maybe a new summon spell that summons a mage that has more forge bonus the bigger the production scale.
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  #4  
Old December 8th, 2007, 06:17 AM
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Default Re: Learning to love Resources

it's a good idea to index the forge bonus on the production scale !
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Old December 8th, 2007, 09:25 AM
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Default Re: Learning to love Resources

+5% forge bonus per scale would give a good endgame interest to production (and boost a lot Ulm).

Or changing dwarven hammer efficiency with production (ie bonus = 40 with prod 3 - 5% per scale under 3).



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Old December 8th, 2007, 04:22 PM

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Default Re: Learning to love Resources

I also like the idea with the forge bonus. It would fit perfect for a productivity scale.

The devs would need to implement a negative value icon for the sloth scales or just lower the dawrven hammer bonus like twan said.

5% / scale should be fine.

This would make productivity different to the order scale and enables more good different builds!
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Old December 8th, 2007, 04:38 PM
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Default Re: Learning to love Resources

I think you'd implement this as a scale-dependent bonus to *foo* on particular *units*, rather than a global forge bonus for productivity.

So like the philosopher gets +1 RP / sloth, you could give a unit +5% forge bonus / productivity, something like that.
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