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Old March 15th, 2002, 12:22 PM
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Default Re: mod compatibility?

quote:
Originally posted by tnarg:
The EyeCandyMod.zip defaults to the normal game. I want those 55 extra events, but can I also use the DeathStalkerQuadMod.zip for the same game.

What it all boils down too. I want those 55 events, and I want to use some of those cool quad types. Can I have my cake and eat it too? Or do I have to just settle for looking at it.

Wouldn't it be cool if everyhting just all worked together, one big eccentric happy family. Why can't they just all get along?



You can mix and match up to a point - depends on the mods involved. For example I am using TDM 3 as the base, to which I added those eye candy events and some the other files, plus the Mounts Mod, plus the Culture modifier balance mod, plus a couple of other things.

TDM doesn't change the DATA files so it's easy to add in some more mods. However some of the other mods change stuff in components and/or other files so those would be more tricky to do.

[ 15 March 2002: Message edited by: Resident Alien 2 ]

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