.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old March 15th, 2002, 12:22 PM
Resident Alien 2's Avatar

Resident Alien 2 Resident Alien 2 is offline
Corporal
 
Join Date: Dec 2001
Location: Philadelphia
Posts: 63
Thanks: 0
Thanked 0 Times in 0 Posts
Resident Alien 2 is on a distinguished road
Default Re: mod compatibility?

quote:
Originally posted by tnarg:
The EyeCandyMod.zip defaults to the normal game. I want those 55 extra events, but can I also use the DeathStalkerQuadMod.zip for the same game.

What it all boils down too. I want those 55 events, and I want to use some of those cool quad types. Can I have my cake and eat it too? Or do I have to just settle for looking at it.

Wouldn't it be cool if everyhting just all worked together, one big eccentric happy family. Why can't they just all get along?



You can mix and match up to a point - depends on the mods involved. For example I am using TDM 3 as the base, to which I added those eye candy events and some the other files, plus the Mounts Mod, plus the Culture modifier balance mod, plus a couple of other things.

TDM doesn't change the DATA files so it's easy to add in some more mods. However some of the other mods change stuff in components and/or other files so those would be more tricky to do.

[ 15 March 2002: Message edited by: Resident Alien 2 ]

Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.