Re: US Sniper rifle???
It is because this game is based on unit class mainly. There are very few real weapon classes (no WC_SMG, WC_PISTOL - just WT_PRIME_INF, WT_FLAME etc. In order to figure out if say an SMG is fired when deep in the guts of the code, you need to look at range, HE kill and so on, and figure it out from these data..)
A sniper rifle given to an ordinary rifle squad is different from a sniper with sniper rifle - the sniper unit class has a few privileges (if it is size 0!), when being shot at in cover beyond a couple of hexes, as well as its being size 0. But when a sniper unit class is sniping another sniper unit class - the target one does not get the sniper benefits (especially in cover etc). A squad with an added marksman's rifle will not have this. Thst is why sniper points are extra in the points calculator, for the extra built-in difficulties in killing them, if in cover, from direct-fire HE. (In area fire, they are just a regular size 0 squad).
An MMG given to a rifle unit, does not get the same benefits as one in a proper MG unit class, either (splash effects, a little extra ability on units in cover when firing direct fire, some lessening of a targeted sniper unit class if in cover ditto).
So - for snipers, in direct HE bullet fire, try to counter-snipe with a sniper of your own, or hose them down with an MMG section. Better yet, drop a shed load of mortars on them once located (even roughly).
They are also very vulnerable to close combat - so if you can close to 1 hex or 0 hex melee, they are toast.
Cheers
Andy
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