Re: Freaklords I mod game (discussion)
Good concept, though it looks a little too vanilla. I'd maybe add in 5-10 points to distribute among each troop's stats in addition to their equipment, so you could have Big Sword Guy with a greatsword and a high attack value, and Meatshield with armor/shield and high morale that can't hit diddly. What got me thinking about that in the first place is that having 10 morale is really frustrating, as your guys tend to break a LOT, and not having any elite units is a pain.
SC pretenders might be a bit OP in this format, especially since they won't lose much if they're killed since paths don't matter, but I think a spellcaster chassis wouldn't be too strong...most of the really devastating spells take gems, and the amount of research it would require to cast anything would make it a long-term strat, and probably a fairly weak one at that.
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