Re: Retreat?...No, just redeploying in a tactical
I find it hard to retreat and redeploy in a game against AI, esp. with slower vehicles, as the AI often pushes forward at full throttle regardless of casaulties.
Against human player it is, in this aspect, easier.
Is it possible to work in some sort of subroutine; "If unit takes x percent casualties" retreat for x turns"? into the AI Files?
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