.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > After Action Reports
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #7  
Old January 10th, 2008, 11:41 PM
MarkSheppard's Avatar

MarkSheppard MarkSheppard is offline
Lieutenant Colonel
 
Join Date: Jun 2005
Posts: 1,414
Thanks: 103
Thanked 648 Times in 432 Posts
MarkSheppard is on a distinguished road
Default Re: Retreat?...No, just redeploying in a tactical

I find it hard to retreat and redeploy in a game against AI, esp. with slower vehicles, as the AI often pushes forward at full throttle regardless of casaulties.
Against human player it is, in this aspect, easier.


Is it possible to work in some sort of subroutine; "If unit takes x percent casualties" retreat for x turns"? into the AI Files?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:04 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.