Re: Timing of Ritual Spells
Oh! Maybe that explains why everyone usually gets burned by AC in the turn it's cast, and AN nearly always comes first too. It's because those spells are usually (not always, of course) cast by a pretender, who has a low ID.
Now we just need a way to see the unit ID, so that you can know if it's safe (for example) for A to cast call of winds and B to cast seeking arrow into the same target province, assuming A and B are too far apart to group them on a 'Y' screen to look at the order.
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