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  #1  
Old February 21st, 2008, 11:23 PM
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Default Re: Timing of Ritual Spells

Oh! Maybe that explains why everyone usually gets burned by AC in the turn it's cast, and AN nearly always comes first too. It's because those spells are usually (not always, of course) cast by a pretender, who has a low ID.

Now we just need a way to see the unit ID, so that you can know if it's safe (for example) for A to cast call of winds and B to cast seeking arrow into the same target province, assuming A and B are too far apart to group them on a 'Y' screen to look at the order.
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Old February 21st, 2008, 11:36 PM

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Default Re: Timing of Ritual Spells

I believe most rituals do not suffer from friendly fire, but not all. Manifestation I know will hit friendly commanders (I tried it once in a siege) so the casting order thing shouldn't come up TOO much.
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Old February 21st, 2008, 11:48 PM
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Default Re: Timing of Ritual Spells

We saw this recently in New Dawn:

http://www.shrapnelcommunity.com/thr...ev=#Post581445
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