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Old March 29th, 2002, 09:30 PM
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Default Re: Proportions mod 1.5.3 released

Yes. In Proportions it gets more complicated, I think. There are now cheap 10kT self-defense cannon, but they have only a 90% chance to hit missiles, won't hit fighters, and usually only get once chance to hit each incoming missile, while a full PDC frequently gets two shots. The PDC though can be hard-pressed to hit fighters, while the new PDB (beam) is usually pretty accurate against fighters, but often doesn't have the hitting power to take down missiles. Add drones, fighters with shields, electronic warfare, ship training, ships with different speeds, the fact most ship weapons usually won't hit fighters, light missile launchers, the fact that low techs are more accessible but higher techs are much less accessible, and the situation is quite complex.

I'll run a few tests, tweak a little, and I guess we'll find out if there's a problem. ;-)

I tend to think though that since full PDC are readily available, and are still very effective against seekers, that seekers will always be counter-able, although it may be harder (which I'd say was good). I'm more concerned about the balance with fighters, because they can be pretty dang hard to hit except with other fighters or specialized anti-fighter ships. As they should be, but we'll see if it becomes problematic.

PvK
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