.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #15  
Old March 29th, 2002, 09:30 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions mod 1.5.3 released

Yes. In Proportions it gets more complicated, I think. There are now cheap 10kT self-defense cannon, but they have only a 90% chance to hit missiles, won't hit fighters, and usually only get once chance to hit each incoming missile, while a full PDC frequently gets two shots. The PDC though can be hard-pressed to hit fighters, while the new PDB (beam) is usually pretty accurate against fighters, but often doesn't have the hitting power to take down missiles. Add drones, fighters with shields, electronic warfare, ship training, ships with different speeds, the fact most ship weapons usually won't hit fighters, light missile launchers, the fact that low techs are more accessible but higher techs are much less accessible, and the situation is quite complex.

I'll run a few tests, tweak a little, and I guess we'll find out if there's a problem. ;-)

I tend to think though that since full PDC are readily available, and are still very effective against seekers, that seekers will always be counter-able, although it may be harder (which I'd say was good). I'm more concerned about the balance with fighters, because they can be pretty dang hard to hit except with other fighters or specialized anti-fighter ships. As they should be, but we'll see if it becomes problematic.

PvK
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.