Re: Vanilla Summon Costs
			 
             
			
		
		
		
		I too think gentle tweaks would be of value.  A bit of a boost to summon numbers or stats, or adding scaling per path level in the right place, would add a lot to some spells.  Work like that done to the 'Sleeping in...' spells, adding some scale dependencies or dominion-dependent boosts, could also be a neat solution.  Summon Animals might summon bigger, stronger animals in a Growth scale, for instance. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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