Quote:
Karlem said:
Well Kasnavada, you may have some points there, but if you make a NAP "in game" and you play a Moloch... that is a Demon, isn't it? Demons do NOT keep their words . Or if you have a Blood fountain as pretender...
What about a Kraken? Or a Gorgon? Or a dragon? Those a treacherous beings. Also a Prince of Death or a Vampire Queen. If we make a list of pretenders: how many are "lawful" (in the old D&D term) and so should keep their word? ...
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In my games, when I have conducted diplomacy, I sometimes done so as the Pretender, other times mainly the Prophet. And sometimes I have alternated between both, and they didn't even have the same goals. Once as Marverni, I did my diplomacy as various Ministries. Which doesn't even make sense for a nation of clans, but hey, it was fun.
Just because the god you've chosen is a Dragon (etc.) doesn't oblige you to be treacherous. On the other hand, even angels fall from a state of grace, and the Lady of Love can become corrupted by power.
No nation necessarily considers itself evil. The people of Sauromatia may eat the flesh of their enemies to show respect or gain their powers. In the nations conducting blood sacrifice, it may be a great honor to be chosen as a sacrifice. The righteous flames of the Marignon inquisition save the souls of those who are burned by the fires of justice. The Ashen Empire removes the pain of life from the world, and when all is reduced to ash and dust, nirvana is achieved.