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March 25th, 2008, 11:37 AM
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Re: Hall of Shame
Quote:
Karlem said:
Well Kasnavada, you may have some points there, but if you make a NAP "in game" and you play a Moloch... that is a Demon, isn't it? Demons do NOT keep their words . Or if you have a Blood fountain as pretender...
What about a Kraken? Or a Gorgon? Or a dragon? Those a treacherous beings. Also a Prince of Death or a Vampire Queen. If we make a list of pretenders: how many are "lawful" (in the old D&D term) and so should keep their word? ...
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In my games, when I have conducted diplomacy, I sometimes done so as the Pretender, other times mainly the Prophet. And sometimes I have alternated between both, and they didn't even have the same goals. Once as Marverni, I did my diplomacy as various Ministries. Which doesn't even make sense for a nation of clans, but hey, it was fun.
Just because the god you've chosen is a Dragon (etc.) doesn't oblige you to be treacherous. On the other hand, even angels fall from a state of grace, and the Lady of Love can become corrupted by power.
No nation necessarily considers itself evil. The people of Sauromatia may eat the flesh of their enemies to show respect or gain their powers. In the nations conducting blood sacrifice, it may be a great honor to be chosen as a sacrifice. The righteous flames of the Marignon inquisition save the souls of those who are burned by the fires of justice. The Ashen Empire removes the pain of life from the world, and when all is reduced to ash and dust, nirvana is achieved.
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 25th, 2008, 04:05 PM
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Sergeant
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Re: Hall of Shame
Ok ok, this really doesn't have as much to do with role play (which I would totally join your RP game Llamabeast, it sounds great!) which is more with what can be enforced in game.
Of course if some gamer has a history of breaking a NAP you will be less likely to trust them, then instead of trying to get a set of rules past, just do not trust them as much next game. The only rules enforceable in each game is the rules which the players in that game will make happen by force. If someone breaks a NAP and no one cares to enforce it, then that player can do what they please. A NAP is overrated in its strength here, The whole point of MP games is to ascend as THE GOD, there is no second place! As for me, NAP's generally are good to honor, especially in big games with many boarders (Epotara for those of you in it), but in a smaller game where I have only Two neighbors, it may be different.
Just like classical European history, the only things that keeps countries in line is other countries ready to enforce the "laws" and "Treaties." It is all about force in the end, not about "honor" no matter what people think. In my honest opinion, i really think the people here complaining most probably had losses because of backstabbing. If this is your problem, then make more alliances and less "NAP." I am a historian by trade, and do not even get me started on how shaky NAP are in real life.
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"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
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March 25th, 2008, 09:27 PM
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Private
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Re: Hall of Shame
Quote:
... do not even get me started on how shaky NAP are in real life.
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I think this bears repeating. Also, consider for a moment that you are playing the role of a god, in the style of Greek mythology, or Norse, or Aztec, or what have you. How many polytheistic-style gods are known for their upstanding behaviour? How many are known for their honesty, honour, and faithfulness? Okay. Now how many are known for their selfishness, hubris, caprice, or deceit?
Yeah, that's what I thought.
As such, I would almost go so far as to say that if you are not playing as a conniving, jealous, erratic backstabber, you are doing it wrong.
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March 25th, 2008, 10:50 PM
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Sergeant
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Re: Hall of Shame
Im pretty sure we are playing as pretender gods, not full time diplomats or members of the UN.
Ermorian Delegate: "No, no we dont really care if your people are starving. Our empire must be reborn!!"
Ry'leth Delegate: "The The monkie stars are COMINGNGG!!" <drools>
Pythium Delegate: "Oh there he goes again <sigh>"
This discussion has really got me thinking how "diplomacy" would work in Dominions...
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"Talk is cheap, but if it keeps your belly full and your grave empty it is worth more than gold." - Lords of Magic Manual.
"Luck is what others call skill when they have none." - Phelean Wolf
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March 25th, 2008, 11:28 PM
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Second Lieutenant
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Re: Hall of Shame
Quote:
vfb said:No nation necessarily considers itself evil. The people of Sauromatia may eat the flesh of their enemies to show respect or gain their powers. In the nations conducting blood sacrifice, it may be a great honor to be chosen as a sacrifice. The righteous flames of the Marignon inquisition save the souls of those who are burned by the fires of justice. The Ashen Empire removes the pain of life from the world, and when all is reduced to ash and dust, nirvana is achieved.
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Okay I'm mostly repeating myself, but I think this is clearer and more concise. Hanging an arbitrary "evilness" hat on certain nations and deciding that they are the ones most likely to break treaties is not useful because everyone has a different definition of what "evilness" means and which nations it applies to. Without any common understanding of the "evilness" and or "goodness" the nations, it's hard to have a consensus that EA Abysia is likely to break treaties because they are evil and EA Mictlan is not. Because of this lack of consensus on "evilness" (and the fact that the designers made the majority of the nations morally ambiguous), it's not generally meaningful to blame a broken treaty or similar strategic decisions on a nation's "evilness" or "goodness". Ultimately, these decisions are still up to the player.
In addition, what kind of models do we have for how an ancient Aztec god with a entire nation under his control may have negotiated a trade or alliance with a Greek goddess like Athena who also happened to be also have an entire army and nation under her control? Keep in mind this is happening as numerous Egyptian, Indian, Nordic and Chinese gods all happen to be sharing the stage and in various stages of war or alliance with each other. If you were dealing with a WWI or WWII scenario, then yes, it might make some reasonably logical roleplaying, but roleplaying this kind of scenario in Dominions is just too weird because we really have no practical ideas about how gods are supposed to act in the realm of international relations. As a result, attempts at this sort of roleplaying just seems like a way to dress up strategic game decisions as a story. But there is no real compelling story there for me to see, just some people trying to win at a game. I'm happy to roleplay flavor elements, but attempting to roleplay diplomacy just opens up too big of a can of worms for me.
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March 25th, 2008, 11:58 PM
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Re: Hall of Shame
You mean, you wouldn't do something like this?
http://www.shrapnelcommunity.com/thr...ev=#Post587784
Give it a try, it's fun. 
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Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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March 26th, 2008, 12:21 AM
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Second Lieutenant
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Re: Hall of Shame
Well yeah, that seems like a fun flavor element. And it's helpful that you point out when you are OOC. Flavor elements are perfectly fine with me. Though I'm not sure I could conduct diplomacy or a trade as an unreliable and insane Starspawn. 
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March 26th, 2008, 06:17 PM
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Re: Hall of Shame
Oh, one of those threads again. Since lots of posts with lots of words have been made and some of those words are quite difficult, I chose to ignore them all and will just write a little bit myself. You may opt to do the same about my post.
Human players may chose to end/ignore/violate NAPs whenever they see it fit. If they think that a NAP isn't doing them any good, they will not honor them. That's what makes them better than the AI and I'd be pretty pissed if it wasn't the case but if they'd stick to them because of some honor system. But humans may even make errors. You better get used to that...
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March 26th, 2008, 06:20 PM
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Re: Hall of Shame
P.S.: Maybe it would be better to have people signed up for a game without explicitly stating what nation they get. They'd only know their own nation and that's it, everything else would stay anonymous and under the radar. Do you think a setup like this would lead to heavy backstabbing? We could try it out, I would host a game like this, provided there's interest.
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March 26th, 2008, 06:25 PM
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Corporal
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Re: Hall of Shame
They did that in that Rand game, I believe. Stands for random.
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