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Old April 15th, 2008, 01:10 PM
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Default Re: AI for Mages Using Gems

While the animations take a great deal of processing power, and skipping them will
reduce the run time considerably, the move selection still takes quite a bit of
time. Not convinced? Replay a major battle, and hit 'n' a few times. This will
skip the animation, and just do the number crunching. It still takes a few
seconds. With hundreds of choices per mage, ten mages on each side, and 50 rounds,
the total number of possible battles dwarfs the number of atoms in the universe.

Yes, some branches may get curtailed, some spells may be ignored as obviously bad,
etc... But it is still a matter of writing better AI, not running exhaustive searches.
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