.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old April 15th, 2008, 01:10 PM
Tuidjy's Avatar

Tuidjy Tuidjy is offline
Major
 
Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
Tuidjy is on a distinguished road
Default Re: AI for Mages Using Gems

While the animations take a great deal of processing power, and skipping them will
reduce the run time considerably, the move selection still takes quite a bit of
time. Not convinced? Replay a major battle, and hit 'n' a few times. This will
skip the animation, and just do the number crunching. It still takes a few
seconds. With hundreds of choices per mage, ten mages on each side, and 50 rounds,
the total number of possible battles dwarfs the number of atoms in the universe.

Yes, some branches may get curtailed, some spells may be ignored as obviously bad,
etc... But it is still a matter of writing better AI, not running exhaustive searches.
__________________
No good deed goes unpunished...
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:01 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.