I'm always fond of Swedish scenarios and this is a nice one.
short ARR:
I'm might been to used to the AI to let myself get into too deep troubles in the scenario.
As the Germans came in we destroyed the platoon landing right on top of us since they had no support and where suppressed until destroyed.
I then sent one platoon East and the rest slowly North,
here we got a heavy firefight but with some smoke I managed to get the upper hand and occupied the VP hex close to the crossroad.
Here comes the Gamey("too used of the AI") part as I prepared an ambush around the road and waited for the Germans while the platoon moving east started to switch north to capture the other VP hexes.
Gefreitete Lemmings and his pack went for the Swedish VP hex and let themself be destroyed piecemeal.
If you on the other hand play more as a real commander where expected to fight and counter attack into the Germans the scenario is more balanced.
Ideas for improvements would be to make some German troops to stay and defend the German VP hexes.
(I think you can tweak the AI that way)
Or just remove the two western VP hexes so the Germans can stay put while the Swedes have to attacking.
And for me I'd wouldn't mind some preliminary German airstrike to even out the first firefight.
It's possible that doing all above will make it too hard for the Swedes
Anyhow I think it's hard to make scenarios that suits all.
Now I replaying it with proper tactics, se how I fell after that.
BTW,
Alfredsson's Attentatet i Pålsjö skog is a suprisingly military correct book. (the writer is one of my absolute favorite comedians and started to write novels after more than twenty years in showbiz.)
Thanks for the scenario
/John T