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Old April 16th, 2008, 01:57 AM

JohnT JohnT is offline
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Default Re: Elddopet (Baptism of fire) for v.2.5

I'm always fond of Swedish scenarios and this is a nice one.

short ARR:
I'm might been to used to the AI to let myself get into too deep troubles in the scenario.

As the Germans came in we destroyed the platoon landing right on top of us since they had no support and where suppressed until destroyed.

I then sent one platoon East and the rest slowly North,
here we got a heavy firefight but with some smoke I managed to get the upper hand and occupied the VP hex close to the crossroad.
Here comes the Gamey("too used of the AI") part as I prepared an ambush around the road and waited for the Germans while the platoon moving east started to switch north to capture the other VP hexes.
Gefreitete Lemmings and his pack went for the Swedish VP hex and let themself be destroyed piecemeal.

If you on the other hand play more as a real commander where expected to fight and counter attack into the Germans the scenario is more balanced.

Ideas for improvements would be to make some German troops to stay and defend the German VP hexes.
(I think you can tweak the AI that way)
Or just remove the two western VP hexes so the Germans can stay put while the Swedes have to attacking.

And for me I'd wouldn't mind some preliminary German airstrike to even out the first firefight.

It's possible that doing all above will make it too hard for the Swedes

Anyhow I think it's hard to make scenarios that suits all.
Now I replaying it with proper tactics, se how I fell after that.

BTW,
Alfredsson's Attentatet i Plsj skog is a suprisingly military correct book. (the writer is one of my absolute favorite comedians and started to write novels after more than twenty years in showbiz.)


Thanks for the scenario

/John T
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  #2  
Old April 16th, 2008, 01:32 PM
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A_Rude_Gesture A_Rude_Gesture is offline
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Default Re: Elddopet (Baptism of fire) for v.2.5

WARNING! POSSIBLE SPOILER!

Glad you liked it and that you took the time to write an AAR!

Well, as you say, it's hard to balance the scenario. I've been playing it for the umpteenth time now and I find that my experience varies quite alot. The "easy kill" platoon jumping on top of you was put in there to lull the player into a false feeling of "This won't be that hard". Then running into stiffer resistance further north.

I find that the harder firefight to the north varies and accordingly the scenario varies depending on whether or not you manage to rally your troops who inevitably get suppressed. I mean, ending up with a couple of squads routing after the fight might not seem to bad until you engage Jerry in the woods. SMG's are hard to match with rifles in CQB.

I have however been playing with the idea of removing any and all smoke ammo ('cept for the mortars) from the Swedish units since you mentioned using it. However, this might make it too hard. A Jerry airstrike might delay you too much as it will surely rout/supress your units so I'm uncomfortable with the idea. Will try it out though for myself and see what happens. However, I'll be eagerly awaiting your next AAR without the "gameyness".
Anyways, thanks a bunch for playing it and I think I'll start work on the next scenario as soon as I get the time!

//A_Rude_Gesture
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Old April 17th, 2008, 01:09 AM
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PanzerBob PanzerBob is offline
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Default Re: Elddopet (Baptism of fire) for v.2.5

Hope to play this weekend, I'll see how it goes.
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Old April 17th, 2008, 04:05 PM
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A_Rude_Gesture A_Rude_Gesture is offline
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Default Re: Elddopet (Baptism of fire) for v.2.5

Hope you enjoy it!
As I said...I never designed it with pbem in mind so I'll be very interested in how the playing experience might differ from a normal Player vs. AI game.

//A_Rude_Gesture
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“Darling, I’m off to the war.”
“Don’t go, darling, don’t go to the war.”
“I must go to the war, darling, they won’t start without me.”
“Don’t go, darling, it’s dangerous- rat-tat-tat boom, and all those noises.”
“I must go, darling, it’s my duty as a Cockney man.”

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