quote:Originally posted by oleg: -------------------------------------------------------------------------------- Originally posted by Gaurav: -------------------------------------------------------------------------------- Originally posted by Suicide Junkie: -------------------------------------------------------------------------------- Armor components with large hitpoint values are usually hit Last. Internals with low hitpoint values are usually hit Last. -------------------------------------------------------------------------------- Nobody else noticed this -------------------------------------------------------------------------------- Hmmm, actually this is a common knowledge. You can check it by running combat simulator and taking notice of the order of components destroyed.