Quote:
Jazzepi said:
Fetishes are considerably worse than clams. They're terrible amounts of micro, they cost you upkeep because you have to put them on disposable commanders, and fire gems are probably some of the worst in the game, unlike astral which can be used to wish, or to be alchemized.
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Having to make one commander every 9 or so turns and pay him to produce about 7 or 8 fire gems isn't that expensive.
Anyway I agree fetish price is fine as it is, because they have some problems clam don't have (the main isn't having to recruit commanders, but having to wait 1 to 3 turns before a fetish produce gem each time you change the owner - as they only work well on commanders with several afflictions- it may balance the cost difference, as long the fetish hoarder don't have access to commanders with more than 10 hp).
The only thing I was saying is : if the few nations able to fetish hoard base their strategy on them (with players supporting the microgestion) they may have a consequent advantage as, even if you want to finally produce other gems, making 7 fetish is better than the 3 clams you'd have for the same price - and especially as, with our number of players, finding trade partners interested by fire gems and paying more gems than alchemy for them shouldn't be extremely hard).