Re: New Mod: The Art of War Mod
Looking forward to this mod. I have a few suggestions to throwinto the pit:
1- Horribly complicated tech tree. Lots and lots of crossover techs will encourage players to research a variety of areas rather than committing themselves utterly to just one or two.
Also, you might consider duplicating certain techs and having identical components in different branches of the tech tree, to give players more choicve within their chosen research areas.
The other thing I'm suggesting not so much because it fits in with your mod but more because I can't believe I've never seen it suggested before and I'm itching to mention it: Multi-unit launchers: Once you've researched fighters 3 and drones 3 (Construction 2 as well?), you get a unit launch component that will launch fighters or drones. Ditto mines/ sats. They would probably have a small cargo and/ or launch rate penalty compared to the dedicated launchers.
|