Re: TucoTuco
Well, using him with some spells wouldn't have been a bad idea, but he would have been better off sleeping in that case, to get the necessary research in first (alt 3 and ench 3) for the ethereal, astral shield, luck, quicken self, and resist magic spells.
A wyrm with no awe and no researched spells can occasionally die to some of the tougher indies.
Also, S3 puts him at risk of magic duel, so you'd need to be rather selective with where you sent you him.
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