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July 17th, 2008, 01:10 AM
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Corporal
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Join Date: Feb 2008
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TucoTuco
Well, using him with some spells wouldn't have been a bad idea, but he would have been better off sleeping in that case, to get the necessary research in first (alt 3 and ench 3) for the ethereal, astral shield, luck, quicken self, and resist magic spells.
A wyrm with no awe and no researched spells can occasionally die to some of the tougher indies.
Also, S3 puts him at risk of magic duel, so you'd need to be rather selective with where you sent you him.
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July 17th, 2008, 04:27 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: TucoTuco
Have to agree to this. Wyrm can be incredible SC with no magic at all, but with high Dominion. This also leaves enough points for decent or even good scales). If you want magic, maybe you should sooner look for some of Titans, especially as Arcos have really good access to them. Another thing is that as you can see, Arcos have free scrying in own Dominion so it's worth it to raise this as high as possible - also speaks for Wyrm with no magic...
In the current game I think you should probably just forget about it unless your priestesses have nothing else to do and concentrate on mages. Elephantes could allow quick expansion against indies and can work well in coordination with mages/other troops against other nations. One trick which is highly recommended is to place a low-level Astral mage in the group of 2-4 Elephantes, then script Body Ethereal 3 times, while Elephantes "hold & attack". This gives you ethereal Elephantes, which aren't so easily swarmed, and your infantry moving behind them can mop up troops they displace. This doesn't make Elephantes braver or more resistant to magic, though... Maybe something else can be cooked up...
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July 17th, 2008, 04:32 PM
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Sergeant
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Join Date: Jun 2008
Location: Seattle, Wa
Posts: 293
Thanks: 0
Thanked 1 Time in 1 Post
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Re: TucoTuco
The best way to learn how SCs work is to duel quantum_mechanic and ask him to show you 
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July 17th, 2008, 04:38 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: TucoTuco
Quote:
Wrana said:
In the current game I think you should probably just forget about it unless your priestesses have nothing else to do and concentrate on mages.
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I've already forgotten about it, I currently have 2 provinces. Probably only one after this current turn.
And no way to build anything at all.
Yes it is over. 
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July 17th, 2008, 05:54 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: TucoTuco
By the way, where your fortress went? My spies can't everywhere, after all... 
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July 20th, 2008, 07:41 PM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: TucoTuco
Hmm, everyone's been quiet lately. Either this game is getting really intense or nothing overly exciting has been happening.
Oh and I'm still in the market for gems and items if someone is interested in a trade.
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July 20th, 2008, 07:44 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: TucoTuco
It's pretty intense.  I just think there is much private plotting and scheming going on. This game may have a quicker end than most I've seen. 
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July 20th, 2008, 08:40 PM
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Corporal
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Join Date: Feb 2008
Posts: 167
Thanks: 0
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Re: TucoTuco
Van Gazetteer
Year 3AW, Late Spring:
A victory for Vanheim!
The evil necromancers who raise the horrendous dead to fight have been slain by the valiant Vans and their mercenary captains in the long and drawn out siege of the Ashdod Tel City. They withstood for many months, but in the end fell like the infidel scum they are. Casualties were few, thanks to an Ashdod slave, who opened one of the gates in the night! Their bloody temple was razed to the ground, and no more screams will echo from it.
Some cowardly Rephaite mages managed to sneak out during the final battle, but they will find no solace or safety! We will hunt them down wherever they hide!
We embrace our new citizens, and no longer will they feel the bite of whip and chain!
We mourn and honor our fallen. Construct the funeral ships!
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