Re: HINNOM EATS EVERYTHING
thejeff,
I understand your point, but fighting against indies only last 5 turns or so (at least in the maps that I play in). Investing in troops that only do well in those five/six turns is in my opinion false economy.
I have found that 4 chariots only work against the weaker indies (and scouting reports are not 100% accurate). For others you'll need more and even then you will occasionaly take losses. With Hinnom's sacred troops you can start a new exploration group every turn too if you take production 3 [but that is a P3 vs S1 issue and not chariots vs sacreds. Anyway that'll only give you an extra 2-3 provinces on balance before coming up against other nations in the maps I play - so you could say my comments are based on very different map set-ups - as I find crowded maps to be more challenging in SP. So from my experience the faster expansion is not necessary sufficient to compensate for the extra 160 design points difference between P3 and S1]. So the saving from using chariots is not great. On the other hand you can only recruit a limited amount of sacred troops every turn and they are extremely cost effective in the long run. So it pays to start early.
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