.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 19th, 2008, 12:41 PM
Ming's Avatar

Ming Ming is offline
Corporal
 
Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
Ming is on a distinguished road
Default Re: HINNOM EATS EVERYTHING

thejeff,

I understand your point, but fighting against indies only last 5 turns or so (at least in the maps that I play in). Investing in troops that only do well in those five/six turns is in my opinion false economy.

I have found that 4 chariots only work against the weaker indies (and scouting reports are not 100% accurate). For others you'll need more and even then you will occasionaly take losses. With Hinnom's sacred troops you can start a new exploration group every turn too if you take production 3 [but that is a P3 vs S1 issue and not chariots vs sacreds. Anyway that'll only give you an extra 2-3 provinces on balance before coming up against other nations in the maps I play - so you could say my comments are based on very different map set-ups - as I find crowded maps to be more challenging in SP. So from my experience the faster expansion is not necessary sufficient to compensate for the extra 160 design points difference between P3 and S1]. So the saving from using chariots is not great. On the other hand you can only recruit a limited amount of sacred troops every turn and they are extremely cost effective in the long run. So it pays to start early.
Reply With Quote
  #2  
Old July 19th, 2008, 01:07 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: HINNOM EATS EVERYTHING

You are playing very crowded maps then. Since you're only going to have a difference of a few provinces anyway, expansion against indies can be largely ignored, which might make a difference.

Dawn Guard mixed with Chariots seems to slaughter AI nations as well as sacred troops, and can be raised in closer forts and in greater numbers as you expand.

And claiming a 160 pt difference (P3 -> S1) for using chariots ignores the points used to get that bless. Hardly a fair comparison.

Once you've expanded a bit, it's hard to get replacements from the capital to the front and you risk disaster if you do manage to lose a lot of your built up sacreds. Might not happen in SP, but is pretty much guaranteed in MP.

Which brings me back to my earlier suggestion of gearing any bless towards SCs rather than the troops.

I haven't played too much with the sacreds. How much have you noticed them eating population or other troops?
Reply With Quote
  #3  
Old July 19th, 2008, 02:08 PM
Ming's Avatar

Ming Ming is offline
Corporal
 
Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
Ming is on a distinguished road
Default Re: HINNOM EATS EVERYTHING

thejeff,

It seems our biggest difference could be due to the maps we play in.



As to your other points, please note that recruiting sacred troops from your capital does not exclude you from recruiting dawn guards (or even chariots ) from your other castles. So it does not affect your ability to fight far from your capital or when you take losses on your sacred troops (although you should try to minimise the latter as much as possible). I am often forced to fight with armies without sacred troops at some provinces, but the sacred troop armies does give you a significant if not decisive edge.

Also, the points used to get a bless is effective throughout the game but the points used to get P3 is only meaningful in the early turns. So the 160 point difference vs better early game expansion is not that unfair. Furthermore, the F4E4N4(6) bless is not bad for the SCs even though it might not be the best (as I was looking for a bless that work with both an not just optimised for SCs).

Finally, with growth 3 scale, the pop eating is not noticeable until late in middle game - but even then the pop is still growing virtually everywhere. I did not notice any troop eating although it might have happened occasionally. The picture might be different if you use P3 instead of S1 as you would be recruiting on average an extra sacred troop or even two per turn.
Reply With Quote
  #4  
Old July 20th, 2008, 11:20 PM

AlgaeNymph AlgaeNymph is offline
Second Lieutenant
 
Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
AlgaeNymph is on a distinguished road
Default Re: HINNOM EATS EVERYTHING

Quick question: what kind of forts can Hinnom build in other provinces besides forest ones?
Reply With Quote
  #5  
Old July 20th, 2008, 11:45 PM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: HINNOM EATS EVERYTHING

Mostly an amazingly expensive 1400 gold Tel City, though somebody mentioned that hills sometimes yield hillforts.
Reply With Quote
  #6  
Old July 21st, 2008, 02:25 AM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: HINNOM EATS EVERYTHING

That was me = )
Reply With Quote
  #7  
Old July 30th, 2008, 11:08 AM
SlipperyJim's Avatar

SlipperyJim SlipperyJim is offline
Sergeant
 
Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
SlipperyJim is on a distinguished road
Default Re: HINNOM EATS EVERYTHING

Thanks for the guide, Baalz!

I've been trying to figure out how to play Hinnom, and your guide has been most instructive. You also caused me to giggle so much that my co-workers began to look at me funny. Truly, HINNOM EATS EVERYTHING!

My current problem (as Baalz mentioned) is an excess number of options. There are just too many things I can do, so I want to do them all! Focus is important. Since I'm playing SP, I'm not worried about losing the game, so now it's time to have some fun. I really want to get all of the Lords of Civilization into play....

I followed this guide almost to the letter with only one exception: my Blood Fountain was sleeping, not imprisoned. Honestly, I had enough points for everything I needed anyway, so why not get my pretender into play two years earlier? But that's a minor change at best. Even with an imprisoned pretender, I'm sure that HINNOM would still EAT EVERYTHING.
__________________
More Trollz mod for Dom3
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.