Re: The most dreadful (random) event?
			 
             
			
		
		
		
		I like the unpredicatability of bad events.   It is one of the aspects that seperates Dom3 from the pack.   I may hate getting one, but there is always "Start New game". 
 
I also like that it can happen with any luck scale, but is much more probable with bad luck.  There should be a penalty for choosing bad luck scales, just as there are penalties for sloth, death, etc.  Otherwise bad luck would just be free points.  Additionally, the possibility of getting a bad event with positive luck scales mimics life in  some small peverse manner. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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