Re: The most dreadful (random) event?
I like the unpredicatability of bad events. It is one of the aspects that seperates Dom3 from the pack. I may hate getting one, but there is always "Start New game".
I also like that it can happen with any luck scale, but is much more probable with bad luck. There should be a penalty for choosing bad luck scales, just as there are penalties for sloth, death, etc. Otherwise bad luck would just be free points. Additionally, the possibility of getting a bad event with positive luck scales mimics life in some small peverse manner.
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