
August 30th, 2008, 09:42 AM
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Captain
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Join Date: Jul 2005
Posts: 801
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Re: Ideas how to improve WinSP MBT/WW2 !
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Originally Posted by deveen
Quote:
Originally Posted by thatguy96
A single water hex will be ringed with 6 "shore" hexes. While a barge can unload onto shore without moving into the shore hex, it must be actually on the shore hex to load the unit. Therefore the "bridge" requires at least 1 point of water movement. A craft in water without at least one point of water movement sinks anyhow, further compounding the problem.
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What about streams/fords? Have you tried that?
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From the same post  :
Quote:
Originally Posted by thatguy96
I'm not sure if the barge script allows the unloading of a unit into an adjacent hex when on a "land" hex of some sort (such as a stream or canal hex). However, it would not be able to load a vehicle unless it were in the same hex (I believe), which would also render the concept pointless.
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