 
			
				August 30th, 2008, 09:42 AM
			
			
			
		  
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				Re: Ideas how to improve WinSP MBT/WW2 !
			 
             
			
		
		
		
		
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					Originally Posted by  deveen
					 
				 
				
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					Originally Posted by  thatguy96
					 
				 
				 A single water hex will be ringed with 6 "shore" hexes.  While a barge can unload onto shore without moving into the shore hex, it must be actually on the shore hex to load the unit.  Therefore the "bridge" requires at least 1 point of water movement.  A craft in water without at least one point of water movement sinks anyhow, further compounding the problem. 
			
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 What about streams/fords? Have you tried that?  
			
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 From the same post    :
 
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					Originally Posted by  thatguy96
					 
				 
				I'm not sure if the barge script allows the unloading of a unit into an adjacent hex when on a "land" hex of some sort (such as a stream or canal hex). However, it would not be able to load a vehicle unless it were in the same hex (I believe), which would also render the concept pointless. 
			
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