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Old September 5th, 2008, 10:40 AM

Meursy Meursy is offline
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Default Re: Question about diplomacy

Quote:
Originally Posted by thejeff View Post
Of course, but whats the point of the deal? Sure I can talk to someone and suggest it'd be better for both of us to expand against indies than fight each other, or join together to attack a 3rd party, but if it's fine to break a deal at any time, why actually put terms on it?
More specifically, what's the point in the usual NAP with 3 turns of warning? If there are not even any diplomatic consequences, since that's the point of this game variant, why would I ever give 3 turns of warning instead of a surprise attack?
Easy. To legitimise the initial deal beyond a mere "ok don't attack me I won't attack you", which makes the deal more attractive and believable to both sides at the time of signing.

And "fine to break a deal at any time" is relative. There are diplomatic consequences. If a former ally of mine tells me he's breaking the NAP 3 and gives me the three turns, I say "jolly good old sport", or something similar, have a ring-ding fight, and if something changes and we decide later we may want peace, we can do so because prior diplomacy has left this door open.

If someone has unceremoniously blindsided me, ok too, but I am less likely to be open to any deals later on.

And apparently people keep lists here...
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