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Old September 8th, 2008, 02:36 PM

dumbluck dumbluck is offline
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Thumbs up Re: OT: Wii\'s Star Trek game

Quote:
Originally Posted by Fyron View Post
So you base your opinion on shallow graphics?

Tell me how a combat mode where you cannot do anything but 8 vs. 8 teams does not suck. Tell me how a combat mode where almost all of the maps are based on that stupid ice cream cone level design from Mario Kart DS (where the level consists of a giant set of ramps in the middle, with the item blocks up in the air) does not suck. Tell me how ruining the shell mechanics is a good thing (3 shells offer almost no protection from incoming projectiles, shells held behind the kart have a really tiny bounding box). Etc.
Well, for starters, you can adjust the rules (at the top of your screen when choosing between balloon or coin battles). There, you can change things like the AI difficulty, whether there ARE AI, what kind of vehicles the AI can drive, who picks the battle maps, etc. etc. etc. This rules-adjustment option is available for races, too, not just the battles.

Considering the mini turbo effects of a good jump, is it really that surprising that jumps are instituted into the default maps? Oh, and if you actually play the game for a while in single player, you will unlock more maps, pulled from several older Mariocart versions. Most of those maps don't have many jumps, if any.

As for the shell mechanics you mentioned, I honestly hadn't noticed. I hadn't experienced any problems with the 3 shells not offering much protection (they protected me just fine, until it was down to just one shell). And I've found that equipping an item behind you is still an effective defense against shells coming from behind you (why would they protect against shells from any other direction?) Besides, these seem kinda nit-picky to me. I was having to much fun playing the game to nit-pick it to death.
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Last edited by dumbluck; September 8th, 2008 at 02:44 PM..
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