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August 4th, 2008, 09:35 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: OT: Wii\'s Star Trek game
So you base your opinion on shallow graphics?
Tell me how a combat mode where you cannot do anything but 8 vs. 8 teams does not suck. Tell me how a combat mode where almost all of the maps are based on that stupid ice cream cone level design from Mario Kart DS (where the level consists of a giant set of ramps in the middle, with the item blocks up in the air) does not suck. Tell me how ruining the shell mechanics is a good thing (3 shells offer almost no protection from incoming projectiles, shells held behind the kart have a really tiny bounding box). Etc.
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August 5th, 2008, 12:11 PM
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First Lieutenant
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Join Date: May 2005
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Re: OT: Wii\'s Star Trek game
Fyron, sounds like you've spent quite a lot of time "playtesting" this game!!! 
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September 8th, 2008, 02:36 PM
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Lieutenant Colonel
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Join Date: Feb 2001
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Re: OT: Wii\'s Star Trek game
Quote:
Originally Posted by Fyron
So you base your opinion on shallow graphics?
Tell me how a combat mode where you cannot do anything but 8 vs. 8 teams does not suck. Tell me how a combat mode where almost all of the maps are based on that stupid ice cream cone level design from Mario Kart DS (where the level consists of a giant set of ramps in the middle, with the item blocks up in the air) does not suck. Tell me how ruining the shell mechanics is a good thing (3 shells offer almost no protection from incoming projectiles, shells held behind the kart have a really tiny bounding box). Etc.
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Well, for starters, you can adjust the rules (at the top of your screen when choosing between balloon or coin battles). There, you can change things like the AI difficulty, whether there ARE AI, what kind of vehicles the AI can drive, who picks the battle maps, etc. etc. etc. This rules-adjustment option is available for races, too, not just the battles.
Considering the mini turbo effects of a good jump, is it really that surprising that jumps are instituted into the default maps? Oh, and if you actually play the game for a while in single player, you will unlock more maps, pulled from several older Mariocart versions. Most of those maps don't have many jumps, if any.
As for the shell mechanics you mentioned, I honestly hadn't noticed. I hadn't experienced any problems with the 3 shells not offering much protection (they protected me just fine, until it was down to just one shell). And I've found that equipping an item behind you is still an effective defense against shells coming from behind you (why would they protect against shells from any other direction?) Besides, these seem kinda nit-picky to me. I was having to much fun playing the game to nit-pick it to death. 
Last edited by dumbluck; September 8th, 2008 at 02:44 PM..
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September 8th, 2008, 02:45 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: OT: Wii's Star Trek game
Whoa, you can actually turn off the AI's in battles? Strange that I never noticed that before...
I was kind of surprised at the lack of unlockable battle stages, though - but you say you can unlock more just by playing a lot of battles? Must be why I haven't unlocked them then - my stats show something like 400 races and 30 battles played! :P
edit: P.S. Dumbluck we should exchange Wii friend codes! I already have Fyron's, but I really need more 
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Last edited by Ed Kolis; September 8th, 2008 at 02:46 PM..
Reason: request wii friend code
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September 8th, 2008, 02:52 PM
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Lieutenant Colonel
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Re: OT: Wii's Star Trek game
honestly, I don't know if it was lots of battles with my son, or lots of races with my son, or lots of single player races. But yea, there are as many retro maps as Wii maps for the battles
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September 8th, 2008, 02:53 PM
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General
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Re: OT: Wii's Star Trek game
Oh, the six or so that are there? I could've sworn I *started* with those! :P
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September 8th, 2008, 07:11 PM
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Shrapnel Fanatic
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Re: OT: Wii\'s Star Trek game
Quote:
Originally Posted by dumbluck
Well, for starters, you can adjust the rules (at the top of your screen when choosing between balloon or coin battles). There, you can change things like the AI difficulty, whether there ARE AI, what kind of vehicles the AI can drive, who picks the battle maps, etc. etc. etc. This rules-adjustment option is available for races, too, not just the battles.
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Can't turn off AIs for the single-player battles.  You didn't mention anything about the other problems though, the number and the teams. Are there options for that buried in there somewhere?
Quote:
Considering the mini turbo effects of a good jump, is it really that surprising that jumps are instituted into the default maps?
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Yes, it is surprising that every single map features them prominently. All the previous Mario Kart games had a decent variety of maps available from the get-go, but the Wii version has 1 with minor alterations. At least Mario Kart DS only had one of those stupid jump centric maps. The prospect of having to play through crappy maps to unlock old ones, that may or may not be the good ones of the old games, is not very appealing. Especially so if you only unlock old maps, and there are no new ones to the series that are of any merit. At least they managed to have Smash Brothers start off with a half-decent set of battle maps..
Quote:
As for the shell mechanics you mentioned, I honestly hadn't noticed. I hadn't experienced any problems with the 3 shells not offering much protection (they protected me just fine, until it was down to just one shell).
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They were offering some protection, but their bounding boxes seem much narrower than previous iterations, allowing more items to get past them.
Quote:
And I've found that equipping an item behind you is still an effective defense against shells coming from behind you (why would they protect against shells from any other direction?)
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They do offer protection from directly behind, but with narrower bounding boxes, the angle of protection is much diminished. This reduces the effects of defensive items, making the game much more biased towards the attacker than in versions past.
Quote:
Besides, these seem kinda nit-picky to me. I was having to much fun playing the game to nit-pick it to death.
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Completely altering the defense mechanics, making the combat much more offense-oriented, is not at all nit-picky.
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October 20th, 2008, 04:38 PM
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Captain
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Re: OT: Wii's Star Trek game
The Wii Star Wars game is fun to play and fun to watch your kids play (both them and what's on the screen).
I don't think anyone in my household knows that you can use items in MarioKart to guard your rear end. Thanks, everybody! Now I'm going to use that info on my unsuspecting children. Mwuhahahah!!
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