Re: More things to forge
Overpowering in the end comes down to cost and level really. Any ideas people come up with can be tweaked. The stigmata idea for instance might end up also making the unit immobile in combat, or have a higher penalty.. in terms of overpower all it will realistically do is allow Divine Blessings by more units and make banishments a bit stronger.
Agreed that the sticky feet and butterfly net are of marginal usefulness, they were just ideas. I'm sure there are niche purposes for them
Perhaps one wants to create a wall of cheap trample blockers to protect archers/mages. You'd only need one every few squares to block an elephant charge.
The butterfly net is to stop flying thugs/SCs from retreating. It has annoyed me no end in one current game to watch a kitted out SC be taken down to near death and subsequently retreat instantly. One unit able to immobilise him with a cheap item would prevent that.
I like the idea of excalibur's scabbard, my concern though is that it would just become a must have item passed around between thugs and SCs to heal afflictions. I guess if unique and/or cursed would be ok. Presumably it’s a misc item, the user could still use any sword. Excalibur itself I wouldn't call a normal broadsword anyways
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