.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old October 7th, 2008, 03:44 AM

Dragar Dragar is offline
First Lieutenant
 
Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
Thanks: 17
Thanked 36 Times in 17 Posts
Dragar is on a distinguished road
Default Re: More things to forge

Overpowering in the end comes down to cost and level really. Any ideas people come up with can be tweaked. The stigmata idea for instance might end up also making the unit immobile in combat, or have a higher penalty.. in terms of overpower all it will realistically do is allow Divine Blessings by more units and make banishments a bit stronger.

Agreed that the sticky feet and butterfly net are of marginal usefulness, they were just ideas. I'm sure there are niche purposes for them

Perhaps one wants to create a wall of cheap trample blockers to protect archers/mages. You'd only need one every few squares to block an elephant charge.

The butterfly net is to stop flying thugs/SCs from retreating. It has annoyed me no end in one current game to watch a kitted out SC be taken down to near death and subsequently retreat instantly. One unit able to immobilise him with a cheap item would prevent that.

I like the idea of excalibur's scabbard, my concern though is that it would just become a must have item passed around between thugs and SCs to heal afflictions. I guess if unique and/or cursed would be ok. Presumably it’s a misc item, the user could still use any sword. Excalibur itself I wouldn't call a normal broadsword anyways
Reply With Quote
  #2  
Old October 7th, 2008, 04:36 AM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: More things to forge

Quote:
Originally Posted by Dragar View Post
I like the idea of excalibur's scabbard, my concern though is that it would just become a must have item passed around between thugs and SCs to heal afflictions. I guess if unique and/or cursed would be ok. Presumably it’s a misc item, the user could still use any sword. Excalibur itself I wouldn't call a normal broadsword anyways
I was thinking it would be unique, but being cursed might work, if it was expensive enough.

I'd make it take 1 hand slot. It's inspired by Excalibur's legend, but the sword isn't meant to be Excalibur, so I thought something like non-magical sword or an Enchanted Sword should be enough. The scabbard is the big thing, the sword is just something that accompanies it.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.