Quote:
Originally Posted by chrispedersen
I'm just surprised.
Why not write the actual events to each players turn?
Aka...
unit 1 moves to square 2. Does 12 pts damage to unit 934.
unit 2 casts Blinding light.
unit 3 casts foul vapors...
Then let the replay just step through what actually happened?
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Because this would make the .trn files huge.
Now its just battle with these units, start random generator with number x.
Your system would add a huge amount of information to the turn files. as every action of every unit every turn had to be saved.