Quote:
	
	
		| 
					Originally Posted by chrispedersen  I'm just surprised.  
 Why not write the actual events to each players turn?
 Aka...
 unit 1 moves to square 2.  Does 12 pts damage to unit 934.
 unit 2 casts Blinding light.
 unit 3 casts foul vapors...
 
 Then let the replay just step through what actually happened?
 | 
	
 Because this would make the .trn files huge.
Now its just battle with these units, start random generator with number x.
Your system would add a huge amount of information to the turn files. as every action of every unit every turn had to be saved.