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Old October 12th, 2008, 04:00 PM
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Default Re: wrong battle report

Quote:
Originally Posted by chrispedersen View Post
I'm just surprised.

Why not write the actual events to each players turn?
Aka...
unit 1 moves to square 2. Does 12 pts damage to unit 934.
unit 2 casts Blinding light.
unit 3 casts foul vapors...

Then let the replay just step through what actually happened?
Because this would make the .trn files huge.

Now its just battle with these units, start random generator with number x.

Your system would add a huge amount of information to the turn files. as every action of every unit every turn had to be saved.
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