
May 31st, 2002, 03:59 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
Posts: 479
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Re: Tech tree viewer in the works...
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Edit: The workaround is of course to remove the "Ability 2 Type := None" line from the facility.txt file.
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exactly...when it says "Numberof abilities := 1" the program expects only 1 ability, that is four lines.
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also, tried loading Proportions data. no go, "required tech area greater than max tech area". That's intential in Proportions, but looks like your loader doesn't like the concept.
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hmm...i'll have to think about that one...
it's true that my program only allows compononts with "real" tech levels reqs...i'll see if i can chabnge that.
[ May 31, 2002, 15:00: Message edited by: Lemmy ]
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