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  #1  
Old May 31st, 2002, 03:59 PM

Lemmy Lemmy is offline
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Default Re: Tech tree viewer in the works...

Quote:
Edit: The workaround is of course to remove the "Ability 2 Type := None" line from the facility.txt file.
exactly...when it says "Numberof abilities := 1" the program expects only 1 ability, that is four lines.

Quote:
also, tried loading Proportions data. no go, "required tech area greater than max tech area". That's intential in Proportions, but looks like your loader doesn't like the concept.
hmm...i'll have to think about that one...
it's true that my program only allows compononts with "real" tech levels reqs...i'll see if i can chabnge that.

[ May 31, 2002, 15:00: Message edited by: Lemmy ]
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Old May 31st, 2002, 04:14 PM
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Default Re: Tech tree viewer in the works...

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Originally posted by Lemmy:
ok, here it is..

http://java.sun.com/products/archive...jre/index.html
F.Y.I. for people on a slow modem, if you have the SEIV Gold Version, the Java jre is included on the CD. They included it for us because it needed for the PBW RTC program.

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Old May 31st, 2002, 07:23 PM
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Default Re: Tech tree viewer in the works...

I haven't seen a reply to my error so I am listing it again.

I am getting an error when attempting to use this. Here is the error error1.bmp Here is the line it refers to error2.bmp
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Old May 31st, 2002, 09:52 PM

Lemmy Lemmy is offline
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Default Re: Tech tree viewer in the works...

Gandalph:
I don't see what's wrong with that particular facility, the error could be somwhere in the previous facility, maybe there's a double line in there, that usually messes the program up...

it is weird though...it really shouldn't be able to give that error at that particular line.
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Old May 31st, 2002, 10:12 PM

Phoenix-D Phoenix-D is offline
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Default Re: Tech tree viewer in the works...

Gandalph, are you sure you have the right line? Metapad said line 429 in the same file was an entry in the SPACE PORT, not what you posted..and when I changed it got past that file
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Old June 1st, 2002, 01:38 AM
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Default Re: Tech tree viewer in the works...

Phoenix - I used Word to find the line number several times (after I saw your post), perhaps MS is wrong.

[edit] I downloaded Metapad and used it. Got past the first error and am now getting error in line 668 of vehiclesize.txt which is this;

Requirement Must Have Bridge := True
Requirement Can Have Aux Con := False
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 0
Requirement Uses Engines := True
Requirement Max Engines := 9
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 0
Requirement Pct Cargo := 0
<--- line 668
Name := Medium Fighter
Short Name := Medium Fighter
Description :=
Code := FM
Primary Bitmap Name := FighterMedium
Alternate Bitmap Name := FighterMedium
Vehicle Type := Fighter

[ June 01, 2002, 01:01: Message edited by: Gandalph ]
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Old June 1st, 2002, 04:54 AM

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Default Re: Tech tree viewer in the works...

Same problem here. I removed all the units, and it loaded the file successfully.. but it then goes through, loads everything, and doesn't DO anything. Goes to a Pause, and if I press a button the program termintes. Never goes off the pause.
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