Quote:
Originally Posted by rdonj
How about a magical umbrella then? Hmm, it would have to make the holder magically light so their arms didn't get tired, or make them exceptionally strong. And it should only work for maybe size three and smaller... it is an umbrella after all. It should allow the wielder cast Charm in combat 
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uneeded, there is a reason for no flying and that's balance, with water nations being slightly hard to hit in the early and even mid game there needs to be a balance, this balance is the lack of movement speed moving underwater.