Quote:
Originally Posted by Hadrian_II
Or that in castles you can recruit a mage and a non magic commander per turn instead of only one commander.
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This has often been suggested before, but I don't think the idea is that good. It would make nations with assassins probably have a crazy advantage over those who don't. I usually have a fort during mid-game where I didn't build a lab due to the lab cost and because it's on the front where I don't want to have a research basis, that's what I use to recruit non-mages.