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  #1  
Old November 28th, 2008, 04:01 PM
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Default Re: Improve assassins

I think the problem with Assassins is the opportunity cost, as every assassin costs you a mage. If assasins would have minor magic, and sane pricing, they could be used for research so there would be more recruited assasins and more use of them. Or that in castles you can recruit a mage and a non magic commander per turn instead of only one commander.
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Old November 30th, 2008, 11:05 AM
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Default Re: Improve assassins

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Originally Posted by Hadrian_II View Post
Or that in castles you can recruit a mage and a non magic commander per turn instead of only one commander.
This has often been suggested before, but I don't think the idea is that good. It would make nations with assassins probably have a crazy advantage over those who don't. I usually have a fort during mid-game where I didn't build a lab due to the lab cost and because it's on the front where I don't want to have a research basis, that's what I use to recruit non-mages.
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  #3  
Old November 30th, 2008, 12:34 PM
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Default Re: Improve assassins

I don't think it would be that big an advantage, most of the more dangerous assassins have magic, so would fall in the "magic commander" category.
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