Quote:
Originally Posted by AstralWanderer
Quote:
Originally Posted by Tim Brooks
To limit piracy, we would have to go to a system like Steam uses and I personally refuse to do this. I don't think that the person buying the game should be the one penalized for spending their hard earned money in support of our developers.
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This, to me, is an outstanding (and sadly, all too rare) sentiment to express. Sir, I salute you.
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His opinions are great, I also refuse to use steam. And have had numerous problems with games I bought and copy protection.
Another point, DRM does not work. Steam has already been cracked. (And will be cracked again and again each time they put in new DRM). The only people who are bothered by DRM are legitimate users. Pirates (the computer kind) just crack the DRM and play the game. If the DRM prevents them from mutliplayering, they set up their own service. If the content of the game is on the game servers, they create their own 'shards'.
Yes DRM prevents some piracy, and causes some pirates to buy the game. But some people also refuse to buy DRM. And DRM increases your customer support. And as an advanced computer user it is pretty irritating to not be able to play something because you installed a few decompiler and debugger tools.
(Take that horse! *kick* *Smash* Die you dead horse!).