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  #1  
Old November 30th, 2008, 09:29 PM

AstralWanderer AstralWanderer is offline
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Default Re: Why Not Digitial Distribution?

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Originally Posted by Tim Brooks View Post
To limit piracy, we would have to go to a system like Steam uses and I personally refuse to do this. I don't think that the person buying the game should be the one penalized for spending their hard earned money in support of our developers.
This, to me, is an outstanding (and sadly, all too rare) sentiment to express. Sir, I salute you. Now if I could just develop a greater liking for hardcore wargames, I might purchase a few more items - but sadly Dom3 and SEIV are likely to be it for the time being.

Now how about flexing that chequebook and buying up Atari, Electronic Arts, Ubisoft and Valve and then sacking all the DRM-fanboys they employ? Then we could see digital distribution done properly, where legitimate purchasers don't have to live in fear of their licences being revoked.

As for the thread topic, I would be in favour of digital distribution generally (no postage delay or risk of damage due to an overzealous courier) but I consider the online activation requirements of systems like Steam or Impulse totally unacceptable and I boycott all their products on principle.

For those who have purchased from such services (and who go as far as to advocate them here) I'd just like to ask:
  • Have you considered what would happen if the company went bankrupt and the activation servers shut down?
  • Have you thought about the likelihood of digital publishers (Valve/Steam especially here) seeking to milk their customers in future by imposing an annual or monthly fee to keep accounts active?
  • Have you ever thought that, by supporting such DRM, you are encouraging publishers to tighten systems more, pushing customers into digital slavery?
The only way to do digital distribution without leaving buyers vulnerable to later exploitation is via "once only, ever" verification systems which essentially is how shareware works. You register when you pay, you receive a personal licence key (which then shows your name on the program title/opening screen - encouraging people to keep their keys private) and the only piracy check is a local blacklist of known warez keys that gets updated in subsequent patches. Pirates are denied the latest version without legitimate customers having to suffer.

Last edited by AstralWanderer; November 30th, 2008 at 09:55 PM..
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  #2  
Old November 30th, 2008, 11:58 PM
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Default Re: Why Not Digitial Distribution?

Quote:
Originally Posted by AstralWanderer View Post
For those who have purchased from such services (and who go as far as to advocate them here) I'd just like to ask:
  • Have you considered what would happen if the company went bankrupt and the activation servers shut down?
  • Have you thought about the likelihood of digital publishers (Valve/Steam especially here) seeking to milk their customers in future by imposing an annual or monthly fee to keep accounts active?
  • Have you ever thought that, by supporting such DRM, you are encouraging publishers to tighten systems more, pushing customers into digital slavery?
1) The likelihood of Impulse/Stardock going out of business anytime soon is nil. Due to Brad's disposition, and his strong stance on these issues, I would not doubt that he would personally see to it that all products purchased prior to dissolution of Stardock, would be allowed to be used in perpetuity.

2) I do not and will not use Steam, or some of these other services. But to imply this is a possible scenario with Stardock, is to express lack of understanding of what Brad Wardell and Stardock are trying to accomplish.

3) Supporting Stardock/Impulse, actually discourages conventional DRM. Maybe their system could be better, but they are doing an excellent job of juggling their interests, with the interests of their customers.


Personally, I've come to despise physical media. I've seen more disk failures in my life than I care to count, some of them irreplaceable.

I don't think we've perfected anything yet, but I do believe strongly enough that Brad and Stardock -want- to find the best solution, that I will patronize them until they either find it, or give up. But I'll still play my Dominions, oh yes, yes I will.
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  #3  
Old December 16th, 2008, 09:30 AM

AstralWanderer AstralWanderer is offline
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Default Re: Why Not Digitial Distribution?

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Originally Posted by JimMorrison View Post
1) The likelihood of Impulse/Stardock going out of business anytime soon is nil.
Mm, quite a statement to make. Have you access to Stardock's accounts to back this up? If not, I would suggest such confidence to be misplaced. The most successful companies in the games industry can be brought to their knees within six months by poor decision-making, difficult trading conditions or actions taken by others (e.g. Interplay, Looking Glass, Black Isle).
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Originally Posted by JimMorrison View Post
Due to Brad's disposition, and his strong stance on these issues, I would not doubt that he would personally see to it that all products purchased prior to dissolution of Stardock, would be allowed to be used in perpetuity.
Company bankruptcies can be sudden and dramatic. Even with a well-intentioned CEO, there is no guarantee that customers would be allowed to continue activating products. It would be up to the creditors/administrators to decide this and it would seem more likely that this service would be cut (in order to save costs) or customers made to pay extra to continue activation. Shamus Young's Authorization Servers article has more discussion on this.
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Originally Posted by JimMorrison View Post
But to imply this is a possible scenario with Stardock, is to express lack of understanding of what Brad Wardell and Stardock are trying to accomplish.
I think I understand very well what Brad is seeking to accomplish. He's trying to make "his DRM" seem better than "everyone else's DRM". However if you check the implementation of Stardock's activation (an installation keyfile tied to a specific system) and the changes in terms and conditions they have already made (most notably, the imposition of a re-activation fee if they think that software has been transferred - see point 3 of this post), this should show that the downsides for Stardock's consumers are almost identical.
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Originally Posted by JimMorrison View Post
Supporting Stardock/Impulse, actually discourages conventional DRM.
Any system where multiple products are tied to a single account leaves customers open to digital blackmail at a later date (via annual or even monthly fees levied to keep that account active). Whatever Stardock are like now offers no guarantee as to how they will behave in the future. If there is any guarantee it is that companies will act in their own interests and should that involve bringing in a regime of regular payments by hook or by crook, then that will happen.

However, as Impulse sells games with "conventional" DRM, supporting it really isn't likely to make any difference.

Impulse has another specific disadvantage - it requires .NET Framework which not only makes it a slow application but one which adds a great deal of bloat to the Windows Registry (1.2MB - most other software adds 50KB or less) resulting in either reduced performance or greater memory usage, depending on whether that data is cached or not.
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Originally Posted by JimMorrison View Post
Personally, I've come to despise physical media. I've seen more disk failures in my life than I care to count, some of them irreplaceable.
The two times I've had CD failures were due to my not having installed no-CD patches (and hence using those CDs excessively). As long as CD/DVDs are kept packaged away and only used to install software, they should last for decades - no download site has this level of surety. The key thing is that software longevity is (almost) totally under the customer's control.

DRM-free software (like Dom3) is certainly the best choice, but media-based DRM involves less risk for the consumer than any online DRM.
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  #4  
Old December 16th, 2008, 09:59 AM
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Default Re: Why Not Digitial Distribution?

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Originally Posted by AstralWanderer View Post
Quote:
Originally Posted by JimMorrison View Post
1) The likelihood of Impulse/Stardock going out of business anytime soon is nil.
Mm, quite a statement to make. Have you access to Stardock's accounts to back this up? If not, I would suggest such confidence to be misplaced. The most successful companies in the games industry can be brought to their knees within six months by poor decision-making, difficult trading conditions or actions taken by others (e.g. Interplay, Looking Glass, Black Isle)..
While the companies produced great games, I don't know if any of them were financially successful before their bankruptcy. At least Looking Glass wasn't, according to this article. It does describe high risks of game development and especially self-publishing game developers, but AFAIK Stardock is still making money from their non-gaming software and that should help them quite a bit.
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Old December 16th, 2008, 04:29 PM
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Default Re: Why Not Digitial Distribution?

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Originally Posted by Endoperez View Post
but AFAIK Stardock is still making money from their non-gaming software and that should help them quite a bit.
Which is where Stardock differs from most other indie game publishers/developers. Their business software is their backbone, allowing them to venture into the game side.
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  #6  
Old December 24th, 2008, 03:11 AM

AstralWanderer AstralWanderer is offline
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Default Re: Why Not Digitial Distribution?

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Originally Posted by Endoperez View Post
While the companies produced great games, I don't know if any of them were financially successful before their bankruptcy. At least Looking Glass wasn't, according to this article.
An interesting read - thanks for posting it! However I do think it reinforces the point made above in that none of Looking Glass's problems were known to their customers - and the initial commentary after their closure almost universally pointed the finger at Ion Storm.
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Originally Posted by S.R. Krol View Post
Which is where Stardock differs from most other indie game publishers/developers. Their business software is their backbone, allowing them to venture into the game side.
Their desktop enhancement software (I really wouldn't call it business) is critically dependent upon them maintaining a good relationship with Microsoft and it has been whittled away due to features incorporated in recent Windows versions (e.g. XP's ZipFolders obsoleting ObjectZip, XP's Themes cutting into WindowBlinds sales, Vista's Sidebar displacing Control Center).

Stardock's increased emphasis on gaming may be a desire to diversify - but it could also be an increasingly urgent attempt to exit a vulnerable and shrinking market, under threat by the world's biggest convicted monopolist.
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  #7  
Old December 24th, 2008, 05:23 AM
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Default Re: Why Not Digitial Distribution?

Quote:
Originally Posted by AstralWanderer View Post
Quote:
Originally Posted by S.R. Krol View Post
Which is where Stardock differs from most other indie game publishers/developers. Their business software is their backbone, allowing them to venture into the game side.
Their desktop enhancement software (I really wouldn't call it business) is critically dependent upon them maintaining a good relationship with Microsoft and it has been whittled away due to features incorporated in recent Windows versions (e.g. XP's ZipFolders obsoleting ObjectZip, XP's Themes cutting into WindowBlinds sales, Vista's Sidebar displacing Control Center).

Stardock's increased emphasis on gaming may be a desire to diversify - but it could also be an increasingly urgent attempt to exit a vulnerable and shrinking market, under threat by the world's biggest convicted monopolist.

Errr, except that Stardock's first product happened to be a game? So they are diversifying back into the market that they got their start in, and doing so with top selling titles, and high profile partnerships? They may be de-emphasizing their OS optimization software, but at the same time they are refocusing on what got them where they are today, and they're doing so with effective and clear plans.

But this is tangential to my original point - that if I take Brad at face value, as the person he portrays himself as, then I am confident that he will make his software public domain, if his company completely fails. You can argue that if things get really rough, they will enact the draconian user fees and whatnot that you seem so scared of, but I simply don't think that Stardock in particular, is a company that would stoop to such levels, as long as Brad is at the wheel.
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Old December 1st, 2008, 07:25 AM
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Default Re: Why Not Digitial Distribution?

Quote:
Originally Posted by AstralWanderer View Post
Quote:
Originally Posted by Tim Brooks View Post
To limit piracy, we would have to go to a system like Steam uses and I personally refuse to do this. I don't think that the person buying the game should be the one penalized for spending their hard earned money in support of our developers.
This, to me, is an outstanding (and sadly, all too rare) sentiment to express. Sir, I salute you.
His opinions are great, I also refuse to use steam. And have had numerous problems with games I bought and copy protection.

Another point, DRM does not work. Steam has already been cracked. (And will be cracked again and again each time they put in new DRM). The only people who are bothered by DRM are legitimate users. Pirates (the computer kind) just crack the DRM and play the game. If the DRM prevents them from mutliplayering, they set up their own service. If the content of the game is on the game servers, they create their own 'shards'.

Yes DRM prevents some piracy, and causes some pirates to buy the game. But some people also refuse to buy DRM. And DRM increases your customer support. And as an advanced computer user it is pretty irritating to not be able to play something because you installed a few decompiler and debugger tools.

(Take that horse! *kick* *Smash* Die you dead horse!).
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