Re: project: a watcher nation
I think you could make such a mod nation:
Their units would all be immobile. Give them a national spell that summons a castle defender--1 gem cost. It's a commander designed to be all but immune to remote attack spells, it provides a *BIG* castle defense bonus. It's also got a very high holy level. It also can summon itself.
How would you kill such a nation? It would take a truly insane army to breech it's walls and on preach you're not going to get a dominion kill.
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