|
|
|

December 6th, 2008, 03:17 PM
|
First Lieutenant
|
|
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
|
|
Re: project: a watcher nation
I think you could make such a mod nation:
Their units would all be immobile. Give them a national spell that summons a castle defender--1 gem cost. It's a commander designed to be all but immune to remote attack spells, it provides a *BIG* castle defense bonus. It's also got a very high holy level. It also can summon itself.
How would you kill such a nation? It would take a truly insane army to breech it's walls and on preach you're not going to get a dominion kill.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|