Quote:
Originally Posted by Edi
This would require making backup copies of every turn. Nobody has provided the needed files yet.
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I'm doing backups of every turn for the games played on my servers. I think somebody even had the problem of non-moving armies in one of those games. AFAIK that's not enough, though, JK wants to have the error reproducible, that it happens for every hosting of the turn in the same way. This seems not to be possible, unless he'd start to save the random salt value that has been used for hosting the turn. Otherwise you can't expect to get the same hosting result at all.